![]() Core: Rearrange MoveSxByteX86regPointerToX86reg parameters (commit: fe7b8afa928bd29a538555e40c94cd94f204d207).Core: reorder MoveConstByteToX86regPointer parameters (commit: b68caed6c458bca9849019803ab7c8ad8d854c4f).Core: remove x86 functions referencing n64mem (commit: eb0aa05a48edc7a3c28d0d3f9f4a92b43301ead0).Core: reorder MoveConstToMemoryDisp parameters (commit: 5c7390324ac1b9c2ba66d9f5ef500648b7bf75e9).Reorder MoveConstHalfToX86regPointer parameters (commit: 8272d18aa6cc415c0a7921eae550d1bb43ff26f5).Core: reorder MoveConstByteToVariable parameters (commit: bdb2d040f94ccb22884cac5323bc24f65e6caf68).Core: remove MoveConstByteToN64Mem, MoveConstHalfToN64Mem, MoveConstToN64Mem, MoveConstToN64MemDisp (commit: eb8b36603b3788354bb8383033a996bd298df143).Core: reorder AndConstToVariable parameters (commit: 897fd39a0ee2321c71acd39fc3f410e45d2dd676).Core: Reorder AddConstToVariable parameters (commit: dbd20dd993caefadeafd1adb95629e6f1a192806).Core: Change COP0 registers to use an enum (commit: b3c6858b6991eef8419dbc7ee2693aec3bc00e23).* fully duplicate it after all just in case of a rare case where a game breaks without the backup of the checksum and table. Cruis'n'USA 1.0 didn't like this one bit. The index table wasn't actually 256 bytes as intended, so the checksum was invalid. (#2304) * just a test to see what happens * duplicate the full 256 bytes. ![]() Extend mempak Index Table to the intended 256 bytes, so that the default checksum is actually correct, and include the backup of that data.Core: Change recompiler to use asmjit (commit: 8e94b3086b0aca375c7de95b8f232134bde4e9ed). ![]()
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